Cleric Avatar

From NecroWiki

Jump to: navigation, search

Description

The final class for characters with a base class of cleric. Cleric avatars gain access to more healing magic, plus some avatar spells.

Since all cleric avatars start as first class clerics, both classes possess the same strengths and weaknesses.

Skills

Cleric avatars receive the same skill list as regular clerics, plus the following:

Mana costs assume the spell is trained to level 10.

Level Skill Description Effect Type Mana Cost
6 Mental Barrier This spell causes the caster's mind to enhance itself with magic energies. Provides a bonus to the player's resistance to magic (+10 at skill level 10). Buff 8
9 Ego Whip With this spell the caster can inflict damage on his opponent's ego. Causes the target to suffer a penalty to his/her wisdom (-1 at skill level 10). Noncombat 20
10 Energy Containment With this spell the caster can surround him/herself with a magical aura that attempts to absorb any magical energy directed at the caster. Provides a bonus to the player's resistance to magic (+10 at skill level 10). Buff 10
10 Heighten Senses Avatars that practice the skill of heighten senses have perfected their instincts with vast experience. Affects the player by Detect Invisibility, Infravision, and Sense Life. Buff N/A
13 Intellectual Fortress With this spell, a caster can cause an invisible energy field to form about all the members of the caster's group that are in the room with the caster when the spell is cast. Provides a bonus to the player's defense as long as the group members are in the same room with each other (+4% at level 10). Buff 25
22 Mute The caster attempts to grasp hold of the target's vocal cords, squeezing them so the target cannot speak. Prevents the target from speaking or casting any spells. Noncombat 25
24 Death Field With this devestating spell, the caster sacrifices a percentage of his/her own hitpoints, converting them into a wave of death that radiates out into the room. Deals damage based on the amount of hit points the caster has at the time of casting, potentially dealing large amounts of damage to all players and NPCs in the room. Combat 55
25 Disintegrate The caster attempts to instantly reduce the target NPC to a pile of ash. If successful, the spell will instantly destroy the NPC and any objects it possessed. Combat 100
28 Renewal With this spell a cleric avatar can perform last rites on all the corpses in the room, clearing the room of all corpses and blood. Heals all players and NPCs in the room based on the amount of corpses and blood present. Noncombat 100
30 Death Summon This skill gives the cleric the ability to reach across space and attempt to summon a recently deceased player. Performs the summon spell on a recently deceased (not yet undead) player. Noncombat 100
31 Revive With this spell a character can release the soul of an undead player from it's soulbox. When cast in the same room as an undead player's soulbox, that player will be brought back to life. Noncombat 150

Class Benefits

  • Average hitpoints, and mana
  • Better heal on self then other classes
  • Can cast sanctuary on other players

Class Negatives

Multiclassing

A cleric avatar is the final class for any first class cleric.


Necromium Classes

WarriorMercenaryRangerPaladinWarrior Avatar
ThiefAssassinRogueBardThief Avatar
MageWarlockNecromancerIllusionistMage Avatar
ClericMonkShamanDruidCleric Avatar

Personal tools