Necromium Classes
From NecroWiki
There are four base classes in Necromium. Each base class has three sub-classes, for a total of sixteen classes. Each centers around one main attribute, and each has its own set of skills or spells to use.
Every new character must pick one of the four base classes to begin with. Eventually, through multiclassing, a character will pass through three sub-classes and finally become an avatar. The final avatar class is the same as the character's original base class, so a base cleric will become a cleric avatar. An avatar retains all skills of its three sub-classes.
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Warrior
Warriors are the class of hand-to-hand combat. They do not use magic of any sort, but they make up for this with increased strength, increased skills of violence, and fighting unparalleled by any other class.
Mercenary
The mercenary is a warrior derivative for those adventurers who have a background in the stealthy arts of the thief class. Mercenaries use their training in hand to hand combat in part with indirect attack abilities they learned as a thief. Like other warriors they have high hit points and the ability to inflict more damage than other classes.
Paladin
The paladin is a warrior derivative for those adventurers who have a background in the healing arts of the cleric class. Paladins have a healing touch, as well as the hand to hand powers to destroy. Like other warriors they have high hit points and the ability to inflict more damage than other classes.
Ranger
The ranger is a warrior derivative for those adventurers who have a background in the mystical arts of the mage class. Rangers are skilled hunters who, like thieves, have the ability to track their prey. Like other warriors they have high hit points and the ability to inflict more damage than other classes.
Warrior Avatar
The final class for characters with a base class of warrior. Warrior avatars gain access to more deadly skills, including some avatar spells.
Thief
Thieves are experts in the more subtle arts of fighting. Their attacks are not known for direct, head-on confrontations, but rather, their attacks can come from anywhere, at any time. In addition to the various skills that are available for thieves to train, thieves also have the ability to see the contents of a character's inventory when looking at the character.
Assassin
The assassin is a thief derivative for those adventurers who have a background in the hand to hand arts of the warrior class. An assassin uses his prior knowledge of raw damage in combination of the stealthy abilities of the thief to gain the skill of assassination. Like other thieves, they use indirect attack forms to try and catch their opponent off guard.
Rogue
The rogue is a thief derivative for those adventurers who have a background in the healing arts of the cleric class. For those clerics who have gone astray, you now have the chance to learn the stealthy art of the thief. Like other thieves, they use indirect attack forms to try and catch their opponent off guard.
Bard
The bard is a thief derivative for those adventurers who have a background in the mystical arts of the mage class. The bard can learn the basic thief skills, as well as the ability to use his voice and musical instruments for magical effects. Like other Thieves, they use indirect attack forms to try and catch their opponent off guard.
Thief Avatar
The final class for characters with a base class of thief. Thief avatars gain access to skills that increase their stealthiness, plus some avatar spells.
Mage
This is the class of powerful and violent magic. Although weak at first, this class becomes quite powerful in later levels.
Warlock
The warlock is a mage derivative for those adventurers who have had a background in the hand to hand arts of the warrior class. Like other mages, they are skilled in the arts of violent magic. They have a wide variety of offensive spells, but have trouble using any weapon with a long blade.
Necromancer
The necromancer is a mage derivative for those adventurers who have a background in the stealthy arts of the thief class. Necromancers feed off of the life force of their prey allowing them to regain lost mana. Like other mage classes, they are skilled in the arts of violent magic. They have a wide variety of offensive spells, but have trouble using any weapon with a long blade.
Illusionist
The illusionist is a mage derivative for those adventurers who have a background in the healing arts of the cleric class. The healing abilities of the previous clerical class gives the illusionist a better understanding of the brain's internal structure, allowing him to manipulate it into seeing things differently than they actually exist. Like other mage classes, they are skilled in the arts of violent magic. They have a wide variety of offensive spells, but have trouble using any weapon with a long blade.
Mage Avatar
The final class for characters with a base class of mage. Mage avatars gain access to more deadly spells.
Cleric
This is the class of peace, healing, and blessing. They have an ancient belief in not using sharp weapons in battle and therefore can only wield bludgeoning weapons.
Monk
The monk is a clerical derivative for those adventurers who have a background in the hand to hand arts of the warrior class. Like other clerics, they are skilled in the arts of healing and blessing. They have very limited offensive spells, and have an ancient belief against using bladed weapons.
Shaman
The shaman is a clerical derivative for those adventurers who have a background in the stealthy arts of the thief class. Like other clerics, they are skilled in the arts of healing and blessing. They have very limited offensive spells, and have an ancient belief against using bladed weapons.
Druid
The druid is a clerical derivative for those adventurers who have a background in the mystical arts of the mage class. Like other clerics, they are skilled in the arts of healing and blessing. They have very limited offensive spells, and have an ancient belief against using bladed weapons.
Cleric Avatar
The final class for characters with a base class of cleric. Cleric avatars gain access to more healing magic, plus some avatar spells.
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